A complete UI suite for one heist game
Nine screens — HUD, shop, progression, rewards and leaderboards — built on one consistent system.
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A cartoon menu system for one simulator game
Shop, index, settings, rebirth and reward popups — one playful, consistent visual language.
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Minimal GYM UI
Nine screens — HUD, inventory, shops, progression and notifications — one cohesive gym game interface.
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A fishing simulator, screen by screen
Seven screens — shop, index, equip, eggs, selling, trails and gifting — one bright, playful cartoon system.
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Plants Vs Zombie Theme UI
Eleven screens — HUD, summoning, shop, inventory, quests, gifts, settings and level select — one warm garden-cartoon system.
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Pixel Car Racing Theme UI
A neon-lit pixel-art garage menu — level, currency, achievements, equipped car and navigation in one bold system.
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Designing interfaces people actually enjoy using.
I'm Batman Bila — a UI/UX designer turning complex problems into calm, considered and beautifully crafted interfaces.
I work with indie game studios and product teams on everything from immersive game HUDs to modern apps and websites.
Every pixel intentional. Every flow considered.
- UI Design
- UX Design
- Wireframing
- Prototyping
- Design Systems
- Responsive Design
- User Research
- Figma
Research
Understanding users, goals and context.
Wireframing
Mapping structure and flow before pixels.
UI Design
A refined visual system, on-brand and precise.
Prototyping
Interactive mockups that feel like the real thing.
Testing
Validating with real users and iterating.
Delivery
Clean handoff with documentation and assets.
“I heard you have two weeks of experience and that's really great work! I'm surprised you've already managed to do this with two weeks of experience. I loved your updates and improvements incorporating my feedback. Great job and thank you!”